Quote:

dry this:

define speed, SKILL2;

...
if (key_q == 1 && my.speed <= 3)
{
my.speed += 0.1*time;
}
else{
if (key_q == 1 && my.speed >= 3)
{

my.speed -= 0.1*time;

}
}
...




It won't work. The "speed" goes up to 3, but don't go down if I press Q the second time.