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Re: Water FFP: only works after effect_load call
[Re: maybenew]
#153824
09/14/07 12:43
09/14/07 12:43
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Because of this: Quote:
//Modulate/AddSigned/Modulate2x/Modulate4x/Add <----------This looks all okay
I know that this is the effect from the Shadercollection I created (okay you changed the order of some thing, does it cause any effect? o.O). Later I "contributed" this shader, wich was once written by Steempipe for extra users to test. There is in both cases an example Level. Is it working?
Btw, I´m still trying to get some good looking water for users of the extraedition. It is the same shader, but with realtimereflections and without the fallbacktechnique wich caused the effect not to work on all systems. It works nearly perfect but there is the Problem, that the reflection should be scaled a bit more to the left and to the right, as you can see on this picture:

So, if there is someone who knows, what causes this problem and if possible, how to solve it, It would be great if you can tell me 
Slin
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