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when i remove that the shader works in the test level but does still not work in my game system!




Does it work as expected, if you use an other "watershader"?

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dunno how you do that for extra-edition, but it looks like the rendered view has a different arc (fov) than the camera




It should even work for the standart version , I don´t know since when, but they support ffp effects, together with ChrisBs rtt plugin, you get what you see here
The arc is definatly the same for both views-.-

It should be possible to strech it a bit as it is done with the bumpmap, right? But how to insert a matrix directly and wich value of the matrix causes what?

Thank you,
Slin