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Re: Water FFP: only works after effect_load call
[Re: maybenew]
#153827
09/14/07 19:44
09/14/07 19:44
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
when i remove that the shader works in the test level but does still not work in my game system!
Does it work as expected, if you use an other "watershader"?
Quote:
dunno how you do that for extra-edition, but it looks like the rendered view has a different arc (fov) than the camera
It should even work for the standart version , I don´t know since when, but they support ffp effects, together with ChrisBs rtt plugin, you get what you see here  The arc is definatly the same for both views-.-
It should be possible to strech it a bit as it is done with the bumpmap, right? But how to insert a matrix directly and wich value of the matrix causes what?
Thank you, Slin
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