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melee attacks #153967
09/13/07 20:35
09/13/07 20:35
Joined: Aug 2007
Posts: 1
W
Weltperfektion Offline OP
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Weltperfektion  Offline OP
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W

Joined: Aug 2007
Posts: 1
Dear folks,

maby this question has been asked before, but my forum search came to no results, so...

Is there a way to use the templates do make an enemy perform a melee attack (making him use the walk animation until he bumps into the player and THAN switch to the attack animation and cause damage?)

Thanks in advance!

Re: melee attacks [Re: Weltperfektion] #153968
09/13/07 22:52
09/13/07 22:52
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
An melee attack in the templates (AI ork fps..?) would be an awesome add on

Re: melee attacks [Re: Mondivirtuali] #153969
09/17/07 07:34
09/17/07 07:34
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
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TheStonerunner  Offline
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Joined: Apr 2005
Posts: 95
San Francisco
You can use the swordfighting code in AUM12, which I think was redone in the Morrowing series (47 if I had to guess, but somewhere near there if I'm wrong). Also I think AUM66 or 65 did it again. I just used the code as the basis for my stuff.

Re: melee attacks [Re: TheStonerunner] #153970
09/21/07 17:19
09/21/07 17:19
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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Joined: Oct 2005
Posts: 528
Italy
I really need a melee+ shooting code. Just think about a zombie game. The dog attack is fine but I don't like the final effect. The sword code is a little better but can it works with A6\7 ? And how to add the shooting option?
I was wainting about the Intense Ai but Lerry disappeared again..


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