Hi,
This is something that has been on the back on my mind for a while, I just never posted for whatever reason, but...
On the collision page in the manual, where it talks about AABB it says:
"This is the fastest collision system, however requires a BSP tree level and only offers two standard hull sizes - FAT and NARROW"
This system seems like it could be fine for games that do not require precise collision, but the restriction to two hull sizes kind of takes away it usefulness (at least for me).
I'd like to suggest that the AABB system be updated to use hull sizes that surround the model's (using a box) first frame, or specified by min max variables.
Its use would be for projects that don't require the precise features of the other system. The advantage would be speed.
Just a suggestion.
Thanks for reading.