Hi!
Is there a way to get the View and Projection matrix of the camera view and also from another view at the same time/ in the same shader?
E.g.:
matView,matProj -> from view camera
and
matView2,matProj2 -> from view camera2
the manual tells only less information about
matView:
The view transformation 4x4 matrix, set by the view position and angles
does the matView matrix looks like this:
| x y z 0|
| x y z 0|
| x y z 0|
| pan tilt roll 0|
??
