ok, I just want to know how the matView and the matProj look like in Algorithm form...so which "array" gets the x,y and z vars and where are the euler angles?
That is something I´d like to know as well...
I needed the worldviewprojection matrix. My solution is, to pass the product of view and projection matrix using matMtl from a materialevent to the shader and multiplicate it there with matWorld.