Try this:

Code:

function r360
{
var radio = 500; //circle
var SC = 1.0; //When increased, circle becomes elliptic
var cx = 0; //Coordenada X - Centro del circulo (la camara rota en torno al centro)
var cy = 0; //Coordenada Y - Centro del circulo (la camara rota en torno al centro)
var T = 0; //Rotation width
var xx;
var yy;
var partypan = 180;

while(state==field1)
{
while (T < 360)
{
T += 0.1;
partypan -= 0.1;
xx = (SC * (cos(T) * radio)) + cx;
yy = cy - (sin(T) * radio);
cam_lejana.x = xx;
cam_lejana.y = yy;
if(partypan<=0) {partypan+=360;}
cam_lejana.pan = partypan;
wait(1);
}
T = 0;
partypan = 180;
}
}





Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)