When I create an entity (a sprite using ent_create), there is a slight glitch. I know this can be solved by using ent_preload, but I am not sure how to use it?

you = Ent_Create("pic.tga", vector(0,0,0), null);
Ent_preload(you) ??

This does not seem to make much sense

Thanks,
Adoado.


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