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Re: [Free]The Postprocessing Collection
[Re: BoH_Havoc]
#155120
09/19/07 13:01
09/19/07 13:01
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Posts: 2,713
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Quote:
Nice contribution you have there I think i have a few more PPEs on my hd (toon,posterize,matrix-effect,fisheye,etc). I'll see if i can find them. Maybe you can add them to your pack if you think they are worthy
Sure, I should have asked you earlier
Quote:
If these work for A7, I take it you submitted this into the contest? Either way, thanks a bunch, download now *drooling commencing*
I haven´t supmitted it for the contest, because it fits in no way to the rules of the contest. It is not written in lite-c and even if, it would be only a small contribution and not a demo to showcase lite-c.
Thanks for all your coments, Slin
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Re: [Free]The Postprocessing Collection
[Re: Shadow969]
#155121
09/19/07 15:25
09/19/07 15:25
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Joined: Apr 2007
Posts: 582 Germany
Poison
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Joined: Apr 2007
Posts: 582
Germany
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AWESOMEEEEEEEEEEEEE
SLIN "you" ARE THE BEST
Everything is possible, just Do it!
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Re: [Free]The Postprocessing Collection
[Re: PHeMoX]
#155123
09/19/07 17:48
09/19/07 17:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great work indeed, I can only rate you 5-stars once Btw, did you got your inspiration from Facewound his postprocessing effect tutorial ?? Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: [Free]The Postprocessing Collection
[Re: frazzle]
#155124
09/19/07 19:17
09/19/07 19:17
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Quote:
Btw, did you got your inspiration from Facewound his postprocessing effect tutorial ??
Sure Though I mainly converted the already by BoH_Havoc for the use with Sylex 3.0 converted files Most of them are from facewounds tutorial. The Bloomeffect comes from XeXeS as well as the raindropseffect. Two or three are converted from the NVIDIA Shader Library, and the pulsating effect was created by myself but inspired by reading "pulsating" in the NVIDIA Shader Library.
I should update my Blog with these files...
Slin
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Re: [Free]The Postprocessing Collection
[Re: William]
#155126
09/20/07 14:04
09/20/07 14:04
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Joined: Oct 2003
Posts: 702
zazang
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Joined: Oct 2003
Posts: 702
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GREAT work Slin !...but I just couldnt locate the Bloom shader. Could u teme where it is ? Once again great effort !
regards zazang
I like good 'views' because they have no 'strings' attached..
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Re: [Free]The Postprocessing Collection
[Re: zazang]
#155127
09/20/07 15:11
09/20/07 15:11
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Joined: Jul 2007
Posts: 959 nl
flits
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Posts: 959
nl
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i do like the rain view but i dont get it to work i did read the read.me but its saing error floatv
"empty"
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Re: [Free]The Postprocessing Collection
[Re: flits]
#155128
09/20/07 17:35
09/20/07 17:35
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Lübeck
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I´m sorry about the floatv error... If you have it, replace every floatv with float This is what the Manual says: Quote:
floatv() replaces the C-Script float() function.
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Re: [Free]The Postprocessing Collection
[Re: Slin]
#155129
09/21/07 05:27
09/21/07 05:27
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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ill try that^^
edit: it runs now, but i get a completely white screen?
Last edited by sPlKe; 09/21/07 05:33.
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