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[Free]The Postprocessing Collection
[Re: sPlKe]
#155132
09/22/07 10:47
09/22/07 10:47
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
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OP
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Joined: May 2005
Posts: 2,713
Lübeck
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I plan to upload an improved version, but I actually don´t have the time to add, what I´d like to add, so it will take some time until you get it. There where some framerate issues wich are easily to fix. Just replace the old function PP_Toggle_OnOff with this one: Code:
function PP_Toggle_OnOff() { if(PP_Quad.visible == on) { camera.visible = on; PP_Cam.visible = off; PP_Quad.visible = off; }else { PP_Cam.visible = on; PP_Quad.visible = on; camera.visible = off; while(PP_Quad.visible == on) { vec_set(PP_Cam.x,camera.x); vec_set(PP_Cam.pan,camera.pan); wait(1); } } }
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Re: [Free]The Postprocessing Collection
[Re: frazzle]
#155137
11/08/07 22:45
11/08/07 22:45
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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Joined: Oct 2004
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Ohmyghawt yes! yeess!!! aaaahh!!! thanx! I missed it, how could I?!
Last edited by Joozey; 11/08/07 22:46.
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Re: [Free]The Postprocessing Collection
[Re: Joozey]
#155138
11/17/07 15:32
11/17/07 15:32
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Expert
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OP
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Posts: 2,713
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I added this collection to the Wikis "Shaders" section!
Last edited by Slin; 11/17/07 15:33.
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