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Re: "Kabus 22" Turk game
[Re: ISG]
#155295
09/19/07 06:21
09/19/07 06:21
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
My goal wasn't to turn this thread into an argument. But for sakes of ending your scolding in a Showcase forum (cough cough).
You've never released a commercial game. You should congratulate those or do some mindful thinking of projects that come about with success. Just because this game doesn't fulfill your tastes, it may fill everyone elses on this forum! Do not discourage projects and dis on other peoples works.
And I was not including unfinished work. The hard part is finishing a game, not starting one! Now let us let this thread continue, if you want to continue this discussion please open a Morbius thread.
first: how do you want to know what i finnished?
then: hey, he is posting stuff he had nothing to do with... and if you would have played it youŽd know its bad.. but go ahead, say something.. everything you say is based on opinions, like everything i say. the difference is i actually played this crap months ago... and you?
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Re: "Kabus 22" Turk game
[Re: Realplayer_07]
#155296
09/19/07 07:08
09/19/07 07:08
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Gotta love translators... We've seen this game before. The game looks great, but the controls really are horrible. Spike wasn't joking, it really makes the game unplayable, unless they've changed a LOT of things between releasing their (turkish language) demo from months ago and their latest retail version. Anyways, the overall production values are really good (for an A6-engine based game), if only the control were better... Cheers
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Re: "Kabus 22" Turk game
[Re: Realplayer_07]
#155298
09/19/07 07:16
09/19/07 07:16
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Anonymous
Unregistered
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Anonymous
Unregistered
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I've seen the videos and the screens - WOW! Great work! Could you post a link to the demo (or teach me turkish? ) Will there be an international (english) version of this game? Congrats, mercuryus
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Re: "Kabus 22" Turk game
[Re: lostclimate]
#155300
09/19/07 08:17
09/19/07 08:17
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Anonymous
Unregistered
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Anonymous
Unregistered
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(related not to spike only but a lot of us) It's always the same here in this forum - everyone thinks "he is the best". If an other one do a great job (either way) there are some spit on that grudged.
[sorry to be offtopic but some of you are soo childish!]
mercuryus
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Re: "Kabus 22" Turk game
[Re: lostclimate]
#155302
09/19/07 08:19
09/19/07 08:19
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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Yep, I think it's a smart decision to make a game based off of a very popular games style, thats like putting money in your pocket. Alot of people in the industry do that, In EVERY genre. It's jus good business. If everyone remembers correctll, people had a serious problem with the game controls on the first few Resident Evils, and Tomb Raiders. People hated the controls, but they learned and slowly began to make them better. If the game play is not fun, then it's a waste of nice visuals, and solid coding. But guess what? MOST games that come out have crappy game play, so it's nothing new. When my game comes out, people might hate it.. It's jsut a part of life
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
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yours truly
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