I'm using 3DGS Pro 6.4.05. I'm having a problem with skycubes. I built a simple level using the A5_template_project template. The level consists of only a hollowed cube to represent my world, and the warlock model, which is given the player_walk_fight action. The hollowed cube was textured with a skycube that I created using Terragen, the Makesky script, and Irfanview. In the properties of the hollowed cube, "sky" is selected for Surfaces on the <blocks> tab.
When I build the map then run the level, everything about the texturing of the hollowed cube looks great. The problem is that the warlock character passes through the ground to his waist. As he sinks through the ground, a sound is produced as though the character has stepped into water.
I thought that the problem might be with the main.WDL script in my build directory, so I added the following snippet of code that I found on this site:
sky skycube
{
type = <skycube5+6.bmp>;
flags = cube;
layer = 2;
}
Still, no luck. Can somebody please tell me what I am doing wrong?