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Why are my skycubes liquid? #155458
09/19/07 18:05
09/19/07 18:05
Joined: Jun 2004
Posts: 30
Alabama
C0113c70r Offline OP
Newbie
C0113c70r  Offline OP
Newbie

Joined: Jun 2004
Posts: 30
Alabama
I'm using 3DGS Pro 6.4.05. I'm having a problem with skycubes. I built a simple level using the A5_template_project template. The level consists of only a hollowed cube to represent my world, and the warlock model, which is given the player_walk_fight action. The hollowed cube was textured with a skycube that I created using Terragen, the Makesky script, and Irfanview. In the properties of the hollowed cube, "sky" is selected for Surfaces on the <blocks> tab.

When I build the map then run the level, everything about the texturing of the hollowed cube looks great. The problem is that the warlock character passes through the ground to his waist. As he sinks through the ground, a sound is produced as though the character has stepped into water.

I thought that the problem might be with the main.WDL script in my build directory, so I added the following snippet of code that I found on this site:

sky skycube
{
type = <skycube5+6.bmp>;
flags = cube;
layer = 2;
}

Still, no luck. Can somebody please tell me what I am doing wrong?


Owner - Blue Aegis Software & Marketing
I think I figured it out [Re: C0113c70r] #155459
09/19/07 21:42
09/19/07 21:42
Joined: Jun 2004
Posts: 30
Alabama
C0113c70r Offline OP
Newbie
C0113c70r  Offline OP
Newbie

Joined: Jun 2004
Posts: 30
Alabama
Firstly, there was a typo error in the script I mentioned. It should have read as
sky skycube
{
type = <skycube5+6.tga>; // Note: filename extension was wrong
flags = cube;
layer = 2;
}

Secondly, all I can figure from all the browsing I have done in these forums is that the terrain face of the skycube was never meant to be walked on. I can bypass the problem by using the skycube in conjunction with a *.hmp terrain.

Someone please correct me if I'm wrong. Thanx.


Owner - Blue Aegis Software & Marketing
Re: I think I figured it out [Re: C0113c70r] #155460
09/19/07 23:22
09/19/07 23:22
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
I remember this prob with some surfaces but forgotten the work a round (maybe rebuilt after checking texture again)so maybe this was anactual bug from back then and an upgrade to 6.6 might sort it out because I know it dissapeared after I upgraded (e.g. solid content produced water effect only when a 'water' textured was applied).


But as you say, give your character a terrain to walk on as that is what you were suppossed to have done I think.

PS. Good to see you back

Last edited by Nemisis; 09/19/07 23:23.
Upgrade didn't help [Re: Nems] #155461
09/20/07 02:14
09/20/07 02:14
Joined: Jun 2004
Posts: 30
Alabama
C0113c70r Offline OP
Newbie
C0113c70r  Offline OP
Newbie

Joined: Jun 2004
Posts: 30
Alabama
I just upgraded to 6.6 then tried again from scratch. Still no luck. The ground in the world is watery!


Owner - Blue Aegis Software & Marketing

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