What if you were to tell the splatter the position relative to the target? So that when it hits, it has a position and angle, then all you have to do is make the splatter compute where it should be based on the position and pan of the target entity?
However, you may want to use c_trace with USE_POLYGON, so that you can get an accurate placing.
Last edited by KojaK; 09/21/07 19:52.