Still doesnt work with splat creation at nearest vertex, its very difficult to place the splat with correct position and orientation, and it never seems to be a splat in the skin, but a sprite attached..

Code:

c_trace( my.x, you.x, ignore_me + get_hitvertex);
vec_for_vertex(uvSkin_vec, you, hitvertex);
tempSplat = ent_create ("splat.tga", uvSkin_vec.x, PAINT_createSplat);



Still need a solution...

Thanks