Thanks KojaK, i see what you mean, but this is a multiplayer game and when you see other players being shoot you will see the splatter sprite attached but without accuracy, i mean, the effect to be convincent, the splat must adapt to player´s mesh / polygons.
I only can thing of some way to write / PASTE the splat sprite / form into the players skin, at target collision or nearest vertex to the trace ray......
