I uploaded the executable regarding the panel visibility with alpha transparency (http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/787868/an/0/page/0#Post787868)

There u can see how my scripts are written.

bullet_physics.c
Code:
...

//////////////////////////////
// Project-specific includes
//////////////////////////////
#include "help.wdl"
#include "variables.wdl"
#include "envoirement.wdl"

...



envoirement.c
Code:
...

// text: Used for barrels
// image: barrel.pcx
// section: Physics
// Flag1: Physics 1
// help: Enables the physics-engine for this object
// Skill1: Weight 5
// help: Sets a weight for the object (f.e. filled and unfilled barrels)
action pFass()
{
if is(my,FLAG1)
{
phent_settype (me, PH_RIGID, PH_BOX);
phent_setmass (me, my.skill1, PH_BOX);
phent_setfriction (me, 100);
phent_setdamping (me, 40, 40);
phent_setelasticity (me, 0, 0);
}

my.emask = ENABLE_SHOOT;
my.event = shoot_event;
}

...



WED doesn't show the pFass action when trying to assign a action to an entity.