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Re: A little problem with bones.
[Re: Nems]
#156232
09/22/07 20:05
09/22/07 20:05
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Joined: Aug 2006
Posts: 96 Netherlands
Polypfreak1987
OP
Junior Member
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OP
Junior Member
Joined: Aug 2006
Posts: 96
Netherlands
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Quote:
Something like my.skill15 = 0.5 * (key_d-key_a) * Time_step;
No, it is not the result wat I want to have. The can compare the movement like you raise up your arm and bring it down. But the movement need to be in one key (the E-key). The code you gave me didn't gave any result, de entity stood at one place.
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