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saving game sequence #156262
09/22/07 12:17
09/22/07 12:17
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline OP
Member
Marwan  Offline OP
Member

Joined: Aug 2006
Posts: 152
vector(200,45,338)
I HAVE a player entity in my level that has a spesific number of ammunition and health packs , how can I move to the next level and give the player the same amount of ammo and health like the previous level??

I dont need complete scripts , I just need the theory


age:16 game design and programming experience:2 years
Re: saving game sequence [Re: Marwan] #156263
09/23/07 10:42
09/23/07 10:42
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

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TSG_Torsten  Offline

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Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
You have to save the skills from the player model (for example skill1=health) into vars.

Example:

health_var=player.skill1;
wait(1);
load_level("Level2.wmb");
wait(3);
player.skill1=health_var;

Regards
TSGames

Re: saving game sequence [Re: TSG_Torsten] #156264
09/23/07 19:22
09/23/07 19:22
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline OP
Member
Marwan  Offline OP
Member

Joined: Aug 2006
Posts: 152
vector(200,45,338)
THANKS


age:16 game design and programming experience:2 years

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