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Scaling problems with bones in MED #156316
09/22/07 15:25
09/22/07 15:25
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Howdy folks

When I import my fbx into MED (the newest A7 version), and attempt to scale down my character (who is a mesh with bones), she scales into this odd looking spider tangle.

Have a look at the positively hideous screencapture below. I apologize for its ungodly hideousness in advance:



Aside from not making an ugly screencap, can someone tell me what I need to do here?

Thanks
SSM

Re: Scaling problems with bones in MED [Re: JetpackMonkey] #156317
09/27/07 06:22
09/27/07 06:22
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
Any time you scale a skeleton, you face issues like that, at least in Maya. I would imagine that it's the same issue here.

Re: Scaling problems with bones in MED [Re: TheStonerunner] #156318
09/27/07 06:32
09/27/07 06:32
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Creat an object to the RIGHT scale you want then export it out to the modelling app your using and import it into that to get the correct scale. Then scale your original model to the size of the reference object and export to the results you want.
The import into Med should then be as it should.
Perhaps see what you are using in your modelling app for distance measures i.e. feet, yards, metres, cm, and so on and compare it to the relative scales in MED.


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