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Re: Zombie teaser
[Re: Ilidrake]
#156329
09/25/07 19:54
09/25/07 19:54
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Joined: Mar 2005
Posts: 59 England
brian1471
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Thanks Ilidrake lostclimate has a point The skin could use some more detail but I don't think the poly count is to much! maybe if you had a lot of models inveiw at the same time it would have an impact on the framerate
Need a place to sell your assets go to 3dgamesoft.net and sighn up as a Vendor ---------------------------------------------------------
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Re: Zombie teaser
[Re: achaziel]
#156332
09/26/07 20:23
09/26/07 20:23
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Joined: Mar 2005
Posts: 59 England
brian1471
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Need a place to sell your assets go to 3dgamesoft.net and sighn up as a Vendor ---------------------------------------------------------
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Re: Zombie teaser
[Re: brian1471]
#156333
09/26/07 20:48
09/26/07 20:48
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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the zombie had a good dentist,lol. he has very nice teeth, maybe you should dirty them up and bust out a few of them, real rotten like.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Zombie teaser
[Re: Blink]
#156334
09/26/07 20:57
09/26/07 20:57
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Joined: Mar 2005
Posts: 59 England
brian1471
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Yes Im going to get around to that or maybe just take a photo of my own teeth www.3dgsmodelfactory.com
Need a place to sell your assets go to 3dgamesoft.net and sighn up as a Vendor ---------------------------------------------------------
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Re: Zombie teaser
[Re: brian1471]
#156335
09/27/07 11:00
09/27/07 11:00
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Posts: 2,758
Antwerp,Belgium
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Nice progress, maybe rework a couple of details like some users already mentioned and then the result will be a decent looking model  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Zombie teaser
[Re: Mondivirtuali]
#156338
09/27/07 17:57
09/27/07 17:57
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Joined: Mar 2005
Posts: 59 England
brian1471
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I use 3dsmax make each mesh as a seperate object uv map and texture them and then export to mdl with the max to mdl exporter
Need a place to sell your assets go to 3dgamesoft.net and sighn up as a Vendor ---------------------------------------------------------
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