In the window compiler, delete -win to get full screen all the time or use alt + enter from the window mode. Another way is to script it in, var video_screen = 1; I seem to recall.
Re: run in full screen?
[Re: Nems]
#156856 09/24/0722:5809/24/0722:58
Or, if you just want to test it in full screen (or switch during runtime), you can do: [TAB] + "video_switch(0,0,1);" + [ENTER]. That should switch it to fullscreen while your level is playing.
If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
thank you very much the alt+enter worked...i appreciate your quick response..i am just starting out with 3dgs..i have been using darkbasic pro for about three years now but wanted to get more into c and c++ programming..i really like the way this engine is set up with lite c scripting...thanks again
aaaargh! if ye should need help at the time of engagement, me cutlass is forever ready.