Just a thought I had about the 1 physics object in the Commercial version: is it possible to alter the entity which has physics properties on the fly?
What I'm wondering is if you can have it so that you could 'fake' physics for several entities by simply checking which one 'needed' physics at a particular time. Then your code would apply the physics properties to the required entity. Then, when a specific physics task was not required you could swap it back to a more rudimentary set of physics instructions.
Probably more hassle than it would be worth, but it's a thought
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