Hi, i am creating the players something like that:

Code:

if(connection > 1)
{
ME = ENT_CREATE ("cbabe.mdl", NULLVECTOR, paint_FUNCTION);
wait(1); // wait 1 frame after creation
c_setminmax(me);
}



The server sees the clients bounding box ok:



But the clients dont see the updated bbox of server and other clients:



Do i need to send min_x and max_x vectors?

thanks.