wtf...

I though this problem was solved but i realised that sometimes one bounding box is not updated, normally the 3rd player.
Also, the 2nd player loosed his bounding box at runtime.
function setBBOX()
{
wait(1);
c_setminmax( me );
}
the paint_FUNCTION runs on the server of course, so i just used proc_local in the begining of that function this way:
if( connection == 3 )
{
proc_local( me, setBBOX );
}
What a hell is going on? can be a bug?
I tried fastlane solution using a skill trigger with event_receive but it didnt work too.
