Thank you for this info. I almost forgot this option.
I am really impressed by the good options for lights and shadows (PRT

):
- Point, Directional, and Spot lights supported
- Managed lighting system to automatically select the best active lights for the object
- Standard per-vertex lighting with transform and lighting support
- Per-pixel lighting with bumpmapping support
- Offset/Parallax tangent bumpmapping support
- Cubemap filter for point light and bumpmapping
- Material system with ambient, diffuse, emissive, specular, and power support
- Per-Pixel and per-vertex precomputed radiance transfer (PRT) for meshes
Lightmap support for meshes and terrain
But what I missed: scene-management. Did you find anyting about scene-management? How can I organize big worlds with lots of models / rooms and objects? They have a good terrain renderer but what about the other stuff like grass, trees, indoors?
Maybe I just did not find it.
Best regards,
Frank