Thank you for this info. I almost forgot this option.

I am really impressed by the good options for lights and shadows (PRT ):

  • Point, Directional, and Spot lights supported
  • Managed lighting system to automatically select the best active lights for the object
  • Standard per-vertex lighting with transform and lighting support
  • Per-pixel lighting with bumpmapping support
  • Offset/Parallax tangent bumpmapping support
  • Cubemap filter for point light and bumpmapping
  • Material system with ambient, diffuse, emissive, specular, and power support
  • Per-Pixel and per-vertex precomputed radiance transfer (PRT) for meshes
    Lightmap support for meshes and terrain


But what I missed: scene-management. Did you find anyting about scene-management? How can I organize big worlds with lots of models / rooms and objects? They have a good terrain renderer but what about the other stuff like grass, trees, indoors?
Maybe I just did not find it.

Best regards,
Frank


Models, Textures and Games from Dexsoft