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Re: Particle attractors, repellers, and keyframes.
[Re: ello]
#157394
09/28/07 17:20
09/28/07 17:20
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP

Senior Expert
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OP

Senior Expert
Joined: Aug 2000
Posts: 7,490
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Quote:
well, you can of course add some code to your particles function make them move towards or away from attractors. its more a question of performance, since i think the particlesystem is not so fast.
I'm guessing you mean user created code and not a current feature of the engine. I'm not too sure how one would code (c-script) an attractor into a particle function, though. I'm more interested in the addition of the feature itself so neither myself or anyone else has to worry about creating the code (that's the whole point of what Conitec are ultimately trying to do with this application after all).
If possible, simply using the existing "effect" instruction would be ideal, although a new parameter would need to be added to it which tells the associated particle helper function to behave like one of these three types: Emitter, attractor, repeller.
Yeah, of course speeding up the particle system would be nice, too.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Entire Thread
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Particle attractors, repellers, and keyframes..
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Orange Brat
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09/28/07 05:20
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Re: Particle attractors, repellors, and keyframes.
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ello
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09/28/07 06:49
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Re: Particle attractors, repellers, and keyframes.
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Orange Brat
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09/28/07 17:20
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Re: Particle attractors, repellors, and keyframes.
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Tobias
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09/28/07 17:27
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Re: Particle attractors, repellors, and keyframes.
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Orange Brat
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09/28/07 17:43
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Re: Particle attractors, repellers, and keyframes.
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Matt_Aufderheide
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09/30/07 11:14
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Re: Particle attractors, repellers, and keyframes.
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broozar
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09/30/07 13:12
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Re: Particle attractors, repellers, and keyframes.
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Matt_Aufderheide
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09/30/07 17:09
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Re: Particle attractors, repellers, and keyframes.
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Orange Brat
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09/30/07 17:20
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Re: Particle attractors, repellers, and keyframes.
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TWO
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09/30/07 20:20
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Re: Particle attractors, repellers, and keyframes.
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HeelX
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09/30/07 21:26
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Re: Particle attractors, repellers, and keyframes.
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TWO
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09/30/07 21:35
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Re: Particle attractors, repellers, and keyframes.
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Orange Brat
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09/30/07 21:39
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Re: Particle attractors, repellers, and keyframes.
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Matt_Coles
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09/30/07 22:47
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Re: Particle attractors, repellers, and keyframes.
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Orange Brat
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09/30/07 16:51
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