Yes, I tend to ramble, but that's how I write (I also ramble when I speak, but I'm a Southern boy...colorful stereotypical sayings and all just like in the movies and it's nothing like my writing style). I'm a writer after all. I want to provide a detailed view of what I'm trying to explain. That tends to bloat a post, but you're going to at least know where I'm coming from hopefully. I cannot stand internet shorthand, and typing complete sentences and paragraphs that hopefully make sense are what you're gonna get. With that said, if one is going to address every point from a post, then the reply is sometimes going to be long winded. It simply can't be helped.

Well, perhaps you're right that they shouldn't add a feature because another engine has it, but it seems to be that almost all of the newer features that have been added are because other engines have them. Is it not a good thing to add a feature that say comes from Unreal3 or whatever the new "big boy" engines happen to be? I believe if we see a feature that we don't have that's cool and....Heaven forbid....is next gen or even an old standard that should have been implemented long ago then Conitec should think about adding it. This same process can be extended to the "little boy" engines like TV3D, as well.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links