ja genau so hab ich es gemeint nur musst du die BMAP vor der Function main definieren und den PANEL genauso!
Code:
bmap sr_games;
Panel intro1
{
bmap = sr_games;
pos_x = (screen_size.x - bmap_width(sr_games))/2;
pos_y = (screen_size.y - bmap_height(sr_games))/2;
flags = visible;
}
FUNCTION MAIN()
{
tex_share = on;
splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2;
splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2;
splashscreen.visible = on;
wait(3);
level_load(level_str);
freeze_mode = 1;
sleep(1);
splashscreen.visible = off;
intro1.visible = on;
wait(-1);
intro1.visible = off;
bmap_purge(splashmap);
//wenn du wilst kannst du auch noch deine intromap aus dem Arbeitsspeicher entfernen:
bmap_purge(intro1);
load_status();
[...]