Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (OptimusPrime, AndrewAMD), 14,580 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: framerate = 0 #15761
06/05/03 04:25
06/05/03 04:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
na, dann... [Smile]


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: framerate = 0 #15762
06/05/03 05:13
06/05/03 05:13
Joined: Sep 2000
Posts: 3,936
CH
P
Perro Offline

Expert
Perro  Offline

Expert
P

Joined: Sep 2000
Posts: 3,936
CH
quote:
wobei jede Kiste mehrere Constraints erzeugt (nur ein Constraint bei Kugeln, deshalb sind die schneller).
was sind diese constraints eigentlich? würde mich interessieren...

Re: framerate = 0 #15763
06/05/03 05:19
06/05/03 05:19

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Bewegungsbeschränkungen.

Re: framerate = 0 #15764
06/05/03 05:36
06/05/03 05:36

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Und wie wärs mir'n paar Tabellen ? Vorher ausgerechnet ?

Hat mir Buzz gesagt...

Bis zur Unendlichkeit und noch vieeell weiter !

[Big Grin]

JH

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1