Hi there,

I would like to create a high poly mesh in Blender and use xNormal to generate a normal map from it for a low poly version of the same mesh.

Does somebody have experience in how good Blender and xNormal work together?

And another related question: Is it important in what order the high and the low poly mesh are created?
Intuitional I would madel the low poly mesh first and use sculpting tools to add the details.

Thanks in advance