Da ja niemand im ICQ zu erreichen ist, schreib ich eben hier

Tipp 1: Keine veralteten Befehle nutzen
Tipp 2:

Code:
var move_forward = 17;	
var move_back = 31;
var move_left = 30;
var move_right = 32;
var turn_left = 16;
var turn_right = 18;
var jumpkey = 56;
var crawl = 46;
var run = 42;

VECTOR player_dist;
VECTOR TEMP;
#define health skill1

function camera_pos()
{
camera.genius = player;
vec_set(camera.x,player.x);
camera.z = player.z+30;
camera.pan = player.pan;
}

function schwerkraft()
{
vec_set (TEMP, my.x);
TEMP.z -= 1000;

// trace_mode = IGNORE_ME + IGNORE_PASSABLE + USE_BOX; //ihhhgitt :D
// my.skill3 = trace(my.x, TEMP); //bäääääh :D

my.skill3 = c_trace(my.x, TEMP, IGNORE_ME + IGNORE_PASSABLE + USE_BOX); //besser :)

if (my.skill3 > 2)
{
player_dist.z -= 2 * time_step;
}
else
{
player_dist.z = 0;
}
if (my.skill3 < 0)
{
player_dist.z += 2 * time_step;
}
}

var jump_time = 1;

function jump()
{
//tüftel hier mal ein wenig rum ... wird noch net korrekt funzen :)
while (jump_time > -1)
{
player_dist.z = 30 * time_step * jump_time;
jump_time -= 0.11 * time_step;
if(my.skill3 < 2){jump_time = 1;break;}
wait (1);
}
while (key_pressed(jumpkey) == 1) {wait(1);}
jump_time = 1;
}


action my_wwolf3()
{
player = my; // ich bin an jetzt die Spielfigur
my.health = 100; // Ich habe 100 Lebenspunkte
watched = me; //Is ne lustige Zeile zum Kontrollieren ;)
while(my.health > 0) // während meine Lebensenergie größer als 0 ist
{
player_dist.x = (key_pressed(move_forward)-key_pressed(move_back))*10*time_step;
player_dist.y = (key_pressed(move_left)-key_pressed(move_right))*10*time_step;

camera.tilt -= 10*-mouse_force.y*time_step;
player.pan -= 10*(mouse_force.x+(key_pressed(turn_left)-key_pressed(turn_right)))*time_step;

camera_pos();
schwerkraft();

if(key_pressed(run) == 1){player_dist.x *= 2; player_dist.y *= 2;}

if(key_pressed(jumpkey) == 1){jump();}
if(key_pressed(crawl) == 1)
{
player_dist.z-=10; //nach unten "schieben"
player_dist.x /= 2; //läuft langsamer
player_dist.y /= 2; //läuft langsamer
}
move_mode = IGNORE_PASSABLE + GLIDE;
ent_move(player_dist, nullvector);
wait(1);
}
}



Will noch mehr Probleme ... mir ist langweilig