SKILL WHATTIME { }
ACTION NPC
{
While(1)
{
IF (WHATTIME == 4) { branch MORNINGTIMETHING; }
IF (WHATTIME == 16) { branch DAYTIMETHING; }
IF (WHATTIME == 21) { branch NIGHTTIMETHING; }
WAITT 20;
}
}


du musst halt je nach dem wie du willst
WHATTIME ändern