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screenshot looks good, except for the goofy bunny. the illusion of landscape depth is awesome. some qs:
- what does the shader do exactly (heightfog- onöy fog on top or on all sides of the dome/cube?),
- how's the impact on frame rate and
- can i choose colors or will it be adjusted according to the sky texture?
- does it work wit a6 and
- can it be applied to a sky cube that's only generated by script (without a model, just a +6 bmp)?




well, the fog just uses the vertical position as you can tell from the code. the impact on the framerate is 0 and the color is the one you have set for the fog. it works with a6 for sure but you need to test yourself how it works with a skycube (it should work)

hey, dont tell bad things about that great bunny i am very happy badapple did that one


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