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Re: heightFog
[Re: broozar]
#157757
09/29/07 14:39
09/29/07 14:39
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
screenshot looks good, except for the goofy bunny. the illusion of landscape depth is awesome. some qs: - what does the shader do exactly (heightfog- onöy fog on top or on all sides of the dome/cube?), - how's the impact on frame rate and - can i choose colors or will it be adjusted according to the sky texture? - does it work wit a6 and - can it be applied to a sky cube that's only generated by script (without a model, just a +6 bmp)?
well, the fog just uses the vertical position as you can tell from the code. the impact on the framerate is 0 and the color is the one you have set for the fog. it works with a6 for sure but you need to test yourself how it works with a skycube (it should work)
hey, dont tell bad things about that great bunny i am very happy badapple did that one
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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