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Re: heightFog [Re: frazzle] #157775
10/03/07 19:58
10/03/07 19:58
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Is it possible to use it in Sky definition like :

ENTITY* theSky =
{
type = "skyNoon+6.tga";
flags2 = SKY | CUBE | VISIBLE;
material = mtl_himmel;
}

Maybe in future.

Re: heightFog [Re: vlau] #157776
10/06/07 16:10
10/06/07 16:10
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
Wouldnt it be easyer if the engine used something similar to a height map for a terrain (working in the 50000x50000quants range) to make the fog thicker in places? It'll look more realistic and wont need a shader for every object...IMO

PS.: Looks great

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