You did the defines correct, or near correct on your last post.
Code:
#define health skill1
#define ammo skill2
#define maxammo skill3
#define weaponid skill4
#define maxweapon skill5 //to tell whats the max weapon id user has
//player1
action player1()
{
player = my;
my.health = 100;
my.ammo = 32;
my.weaponid = 1;
my.maxweapon = 1;
while (1)
{
if (my.health=>100) my.health=100;
if (my.ammo =<1) reload();
if (my.weaponid==1) my.maxammo = 32;
}
}
function reload ()
{
my.ammo = my.maxammo;
if (key_w==1)
{
ent_move(1,0);
ent_animate(me,"run",NULL,CYCLE);
}
}
But I gotta say the way your setting this is up is gonna give ya trouble in the future. There are some nice tutorials on litec. I'd check them out.