Thanks for your reply JCL.
No matter what I try, that doesn't seem to work that way for me. The entities do collide (c_move returns YOU of the other object), but keep a distance from each other. I don't think there is any way I could possibly describe whats happening, but if your interested I can show you. I threw together a small demonstration of this problem, if you (or anyone else) are interested you can download it here:
test, compiled with free lite c FIXEDMaybe I am doing something wrong...
Theres also another issue I have yet to report. When an entity is driven into the ground (by say gravity, a constant force, either into another entity or level block) the entity's x and y forces become reversed. This is something new in 7.05.4 and did not happen previously. Again thanks for reading, feel free to move this if it no longer belongs in this section.