Quote:

Let me rephrase:




Somehow I think you did not understand the post above this comment. You'll need lots of experience with multiplayer to even start thinking about trying to make an MMO. So really, no need to rephrase. Don't get me wrong though, I would love to see you go through with this, perhaps you are up to the task.

Quote:

Yeah and 3dgs is a $899 engine, how do you expect to handle 10000 client's without any framerate drop or to much network traffic. It can be done, the coding you'd have to do however is just way too much.




It's not the frame-rate you should worry about, it's the code that handles sending and receiving all the data. I'm sure having 10000 entities in one world wouldn't be such a problem. They won't be visible all at the same time.
However having to update 10000 entity positions is plain madness unless you've created a very efficient and fast multi-server system. You have to write most of how it would work yourself(!) and although the engine supports multizones and so on in the pro version, it doesn't come into existence with the press of a button...

Anyways, better make sure that you are able to program a game with the A7 engine and are familiar with both c-script and Lite-c. Read up on multiplayer "systems" and how they work because that will give you an idea how to approach this problem and lastly good luck because you'll need it. MMOs are tough no matter which engine you've decided to use.

(Oww and Damocles is right, this became one of those kiddy-talk threads again.)

Cheers


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