Quote:

Even if I do not scale up to 100,000 users, I need to at least scale up to 10,000 users, and I paid for the A7 Pro version to do just that.





Can you get 10,000 people in one world? Maybe.
Will they be able to do much more than walk and talk? No.

See this is still a problem with what you are proposing: no MMP system in existence will scale up to 10,000 users either! It has nothing to do with A7 or Torque or Quake: it's simple computer logistics.

A more reaslistic number for WoW-esque MMO is about 1 to 3 thousand clients per world... and then about 100 of them simultanously interacting at the same time. NOW you create several shards or instances, say ten, and now you have 10 to 30 thousand users but not at the same time, not on the same server, and not able to interact with each other. So when you see that WoW has say 300 thousand users, realize these are not all in the same world and most will not be able to physically interact or communicate with the rest.

A7 (or at least A6 did; haven't tried A7 too much) will do as others have stated a session_connect function that will allow you to jump servers and this is the key to getting thousands of players in your world. BUT that is one function and is not a "solution"; how this feature translates to an MMO is for you to learn and implement because that function is merely one, very easy though very critical, step to building an MMO but it is not "the" mmo.

Take peoples advice:
learn A7 single player first.
Learn any Client/Server architecture second (be it with 3DGS or some other applicaiton).
Once you are confident that you understand A7 and C/S, make a 4 player MP C/S game.
Then and only then should you consider designing a MMO and then and only then shoudl you consider making the MMO.

Or as I often put it "Dream Big. Start Small".

Skip any of the above steps and I will guarantee that your project has failed before it was begun.