Hi there.

Some of you might know me.. I come from the Beyond Virtual engine which is not working for me anymore.
Support / updates etc.is non existent. I have decided to try out 3DGS.

I built a room. Everything is fine but I fly through the walls when I've compiled ( no collision detection). I then used a PIBiped001 action and attached it to a ball. Now I'm walking around with collision and footsteps etc.

How does 3DGS calculate collision? Is there settings i can set as to what type of collisions I want?
Where does one set these properties.

Thanks!



Last edited by Slapdash; 10/01/07 13:40.