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Collision problem with map entities #15814
06/18/03 07:19
06/18/03 07:19
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
My map entities are acting as if they have box-like collision of hulls like .mdl when colliding with my physics ball. If I take a hollowed block.. remove the ceiling and compile it to a map entity.. My physics ball acts as if there is an invisible ceiling instead of letting the ball drop inside.

Jason

Re: Collision problem with map entities #15815
06/18/03 22:04
06/18/03 22:04
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
I have been able to work around this problem by creating the floor and the walls as separate .wmb files.

Jason

Re: Collision problem with map entities #15816
06/18/03 23:33
06/18/03 23:33
Joined: Apr 2003
Posts: 111
france
seb_dup1 Offline
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seb_dup1  Offline
Member

Joined: Apr 2003
Posts: 111
france
probably ,wall and floor work like .mdl .

Re: Collision problem with map entities #15817
06/19/03 01:39
06/19/03 01:39
Joined: Sep 2001
Posts: 237
Maine, USA
J
Jason Bryant Offline OP
Member
Jason Bryant  Offline OP
Member
J

Joined: Sep 2001
Posts: 237
Maine, USA
I had thought that map entities created and compiled in WED would have polygon level collision...

Jason

Re: Collision problem with map entities #15818
06/19/03 02:43
06/19/03 02:43
Joined: Mar 2003
Posts: 569
FRAJO Offline
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FRAJO  Offline
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Joined: Mar 2003
Posts: 569
[Frown] [Frown] The same by me at home! [Frown] [Frown]


------------------------------------------- ICQ: 242543712 Ich bin nicht hier und bin nicht da. Wo bin ich dann? ".." ("") ^ ^ This is the evil vampire bunny. Copy and paste him into your signiture to help him achieve world domination. Yeah

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