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Building whole level in a model editor
#158273
10/02/07 17:36
10/02/07 17:36
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Joined: Jun 2006
Posts: 60
Diceman
OP
Junior Member
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OP
Junior Member
Joined: Jun 2006
Posts: 60
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is it a good thing to create a whole level in a model editor or will that slow down Gamestudio?
OldSkoolHippHoppWillPrevailOnceAgain!
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Re: Building whole level in a model editor
[Re: Diceman]
#158274
10/02/07 17:45
10/02/07 17:45
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
Member
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Member
Joined: Aug 2006
Posts: 152
vector(200,45,338)
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well sometimes you need to do complex things that are difficult o achieve with wed, but as long as you export your level made in med to wmp , i cant see a problem with that
age:16
game design and
programming
experience:2 years
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Re: Building whole level in a model editor
[Re: Shadow969]
#158278
10/06/07 01:32
10/06/07 01:32
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Joined: Mar 2003
Posts: 4,264 Wellington
Nems

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Joined: Mar 2003
Posts: 4,264
Wellington
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Yep it does but try tweaking models for shade effects, not as good or as easy with level geometry, or using dynamic lights without increasing poly count to smooth out the dynamic light effects or getting trace to return a viable consistant hit let alone see the models. All in all, develop to suit your medium of choice is what I am trying to say, like models will be good for environments with a lot of ambient lights and blocks are good for moody environments while both will give you what you are used to playing with  I just tried developing a tunnel/cavern system game with models alone! Guess what, I still havnt sorted out shading, lights and so on which means I have to go back to blocks to get the darkmoody effects youd expect from a tunnel/cavern based game. Works great for flying and outdoor games though.
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