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Re: cutting doorways
[Re: sky]
#158351
10/02/07 22:57
10/02/07 22:57
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: cutting doorways
[Re: Blink]
#158352
10/03/07 14:55
10/03/07 14:55
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Joined: Apr 2006
Posts: 28
sky
OP
Newbie
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OP
Newbie
Joined: Apr 2006
Posts: 28
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Re: cutting doorways
[Re: sky]
#158353
12/03/07 11:06
12/03/07 11:06
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Joined: Dec 2006
Posts: 434 UK,Terra, SolarSystem, Milky W...
pararealist
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
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is probably better to not use cgs subtract.
I have found just using blocks to build your level the best wihout using subtract. You "build" your openings as you need them.
A8.3x Commercial, AcknexWrapper and VS 2010 Express ○pararealist now.
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Re: cutting doorways
[Re: Nems]
#158357
12/08/07 05:15
12/08/07 05:15
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Joined: Aug 2005
Posts: 336 Connecticut
Galen
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 336
Connecticut
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LOL! Well, maybe they could at least nerf it in some way, so that 3DGS newbies (like I was) don't mistakenly use it all over the place, only to discover later on that they'll have to rebuild everything in order to fix all the errors. Or some kind of pop-up warning, etc. I really REALLY wished at the time that I had read the forum first before using this feature, but then logically I would have had to know that it could be a problem first, which is unlikely for a newbie. Anyway, up-front cautionary advice would be helpful. 
Last edited by Galen; 12/08/07 05:16.
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