var rotate;var speed =2;if(vec_dist(my.x,new_pos)>50) {my_speed2.x=4; vec_set(temp,vector(new_pos.x,new_pos.y,my.z)); vec_sub(temp,my.x); vec_to_angle(rotate,temp); my.pan = (rotate / rotate)*speed*time_step; ent_move(my_speed2,nullvector); }
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