Yes I tried not including FAT and NARROW and it didn't work.
But I just tried writing
my.flags |= POLYGON;
instead of
my.eflags |= POLYGON;
That's my action now:
Code:
action Drehkreuz()
{
wait(1);
my.flags |= POLYGON;
c_setminmax(me);
}
When using FAT or NARROW It must be "eflags" but when using POLYGON it must be "flags". Now it works without having to split the model

@vlau
Quote:
if you don't see a
bounding box (blue color) surrounding your model
then you're done correctly.
Actually I see a blue box surrounding my model, but it works.
