Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (AndrewAMD, Ayumi, NewbieZorro), 13,972 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: echtzeit animieren?! #15870
07/14/03 21:38
07/14/03 21:38
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
Serious User
FlorianP  Offline
Serious User
F

Joined: Mar 2002
Posts: 1,774
Magdeburg
man könnte ja wie gesagt ein Tuch von 5x5 gelenken machen(unsichtbar) un ddann per vec_to_mesh auf ein anderes objekt übertragen und die restlichen vertic einfch interpolieren [Smile]
müsste klappen


I <3 LINQ
Re: echtzeit animieren?! #15871
07/14/03 21:41
07/14/03 21:41
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
Wie gesagt: Das funktioniert, allerdings sind die Ergebnisse und die Performance ziemlich schlecht.

Page 3 of 3 1 2 3

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1