Ah. I see. That's the part where i am stuck. Still at understanding the basics. But C Script is also a language. And from what i have read somehow similar to Lite C, besides that it is much more limited. Why does the Level Editor work together with C Script then? Anyway. I have the feeling that i joined in a transition moment. C Script runs out. And Lite C isn't fully introduced yet. I hope for the future here.
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If you want program a game in lite-c you must first make a simple script like:
#include <acknex.h>
function main()
{
level_load("mylevel.wmb");
}
and then you can use WED to attach that script to your level, in Map Properties. Then you can use WED RUN to run that script. Hope this helps.
It does help. Now i get it i think. *.WMB. You first have to build your level in WED, save it as WMB. Then include the WMB to your main.c. And then you may go back to WED, correct? 
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Its all in the tutorial.
I have square eyes from reading all this stuff. Possible that i have read it before. Understanding is another thing though. And sometimes it helps to ask somebody else too. Thanks for your reply 