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when the bodies prop themselves up, they twitch. which isnt a bad thing, it makes them look alive (barely) all squirming around n stuff. its really cool.

implement this with bone rigged characters and ill buy you a steak.




that's exactly what im trying to do now, got some rotational errors though, hope anyone can help me on that (uses this space to request help).

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What physics are these implemented in?




A6PE (ODE).
I'll update them to A7 when i got enough money for a copy (or use the demo... maybe conitecs wants to sponsor me, in trade for a finished ragdoll code that comes with A6/7 *hints*)

we'll see what happens

@ all
thanks for the nice reply's hope you had fun playing the demo!



BTW: there's a little bug in it, the ragdolls done remove right after 50-some... the leg remains every time then, lol
oh well.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/