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unlimited ragdolls 2, yay im back! #158956
10/06/07 08:48
10/06/07 08:48
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
as the title says, i FINALLY redid the ragdoll code for use in A6.60
actually, it works under ALL A6 version (tested it under 6.3 as well:P).

code has been _well_ optimized, it's ~180 lines long, which is a filesize decrease of 60%, and comes with a whopping 250% performance boost over my old code

i'm pretty satisfied with it, now i need to program a function that rotates the bones of a model correctly along with the ragdoll as reference, then im pretty much done.

so, without further ado, i present a screenshot + DEMO!!!


Ragdoll demo, compiled under A6.60

have loads of fun!

OH! before i forget XD controls

space = spawn ragdoll
click ragdoll = remove (somewhat slow yet though).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, yay im back! [Re: Helghast] #158957
10/06/07 10:04
10/06/07 10:04
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Wow this is really awesome


BASIC programmers never die, they GOSUB and don't RETURN.
Re: unlimited ragdolls 2, yay im back! [Re: bstudio] #158958
10/06/07 10:37
10/06/07 10:37

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A



yes really awesome, good work.
Can't wait to see more!

Re: unlimited ragdolls 2, yay im back! [Re: ] #158959
10/06/07 10:49
10/06/07 10:49
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
This is indeed an extremely nice demo!

It looks so natural, it is like children playing 'rolling down the hill'!

Re: unlimited ragdolls 2, yay im back! [Re: Pappenheimer] #158960
10/06/07 14:34
10/06/07 14:34
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
once again you showed me this before you released, it's really good work dennis(Helghast)


- aka Manslayer101
Re: unlimited ragdolls 2, yay im back! [Re: mpdeveloper_B] #158961
10/06/07 14:50
10/06/07 14:50
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
It is awesome , I agree.

Re: unlimited ragdolls 2, yay im back! [Re: mpdeveloper_B] #158962
10/06/07 14:59
10/06/07 14:59
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
when the bodies prop themselves up, they twitch. which isnt a bad thing, it makes them look alive (barely) all squirming around n stuff. its really cool.

implement this with bone rigged characters and ill buy you a steak.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: unlimited ragdolls 2, yay im back! [Re: Stansmedia] #158963
10/06/07 15:04
10/06/07 15:04
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
What physics are these implemented in?


My Specialities Limited.
Re: unlimited ragdolls 2, yay im back! [Re: msl_manni] #158964
10/06/07 16:09
10/06/07 16:09
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

when the bodies prop themselves up, they twitch. which isnt a bad thing, it makes them look alive (barely) all squirming around n stuff. its really cool.

implement this with bone rigged characters and ill buy you a steak.




that's exactly what im trying to do now, got some rotational errors though, hope anyone can help me on that (uses this space to request help).

Quote:

What physics are these implemented in?




A6PE (ODE).
I'll update them to A7 when i got enough money for a copy (or use the demo... maybe conitecs wants to sponsor me, in trade for a finished ragdoll code that comes with A6/7 *hints*)

we'll see what happens

@ all
thanks for the nice reply's hope you had fun playing the demo!



BTW: there's a little bug in it, the ragdolls done remove right after 50-some... the leg remains every time then, lol
oh well.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: unlimited ragdolls 2, yay im back! [Re: Helghast] #158965
10/06/07 18:11
10/06/07 18:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

I'll update them to A7 when i got enough money for a copy (or use the demo... maybe conitecs wants to sponsor me, in trade for a finished ragdoll code that comes with A6/7 *hints*)




You should give JCL the hint directly per email!

What about blending these with animations, for instance a walking 'person' 'feels' weak for a moment means sink into its knees, and then gets back its power and moves on. Or, to continue my example with children, a child lays down on its site, and then rolls down the hill. Or, like the example of Indiana Jones, that I mentioned in a Morbius thread, a model falls of a bridge and grips an edge with one hand, while the other parts of his body - probably exept the head, moves like a ragdolls pieces.

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